May 29, 2009, 04:08 PM // 16:08
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#1
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Basic run of the mill UW help needed
I am running a 6 hero 1 man team for UW. I am having some issues with smite crawlers destroying minions in quick fashion. (I still can kill them currently but it takes longer than it should) Also the nasty Mesmer ghosts especially the dream rider spawns. Normally I avoid them like the plauge and run through the area to get to the terrorwebs
Any suggestions on builds to help counter
I am running a Random purchased discord hero team (I have little choice on build set up since I rent the team from another player)
I usually run my heros as 2 discord one rit healer and one MM and Koss as a 100 blade warrior
I am a Mesmer COP Assasin spitting build (my elite / secondary can be changed since I do not rely on an elite or use Assasins promise)
Any suggestions would be helpful
Last edited by Painbringer; May 29, 2009 at 05:12 PM // 17:12..
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May 29, 2009, 04:46 PM // 16:46
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#2
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Summit of Human Evolution
Profession: W/
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Obviously don't run undead against smiters. Shield of Judgement absolutely smokes minions.
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May 29, 2009, 05:05 PM // 17:05
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#3
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
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Run a 3 man discord # man ROj Team. it is much faster. Adding chillbains to a bar would help.
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May 29, 2009, 07:42 PM // 19:42
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#4
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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I have no experience running UW the normal way, but it's probably not a good idea to rely on minions in any elite area.
I strongly suggest running a SY! ranger or imbagon (not really a fan of melee ). Combine that with strong healing + para support and orders, and you should be set for anywhere
Btw, NM or HM?
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May 29, 2009, 08:31 PM // 20:31
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#5
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Frost Gate Guardian
Join Date: Aug 2008
Profession: Me/
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Quote:
Originally Posted by Painbringer
I am having some issues with smite crawlers destroying minions in quick fashion.
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You're probably going to want some form of enchant removal for [[Shield of Judgement], [[Zealot's Fire], [[Reversal of Fortune], etc.
Quote:
Originally Posted by Painbringer
I usually run my heros as 2 discord one rit healer and one MM and Koss as a 100 blade warrior
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You might also consider trading the MM for a third discord and spreading the minion summons, preferably [[Animate Shambling Horror], across the three heroes.
Melee heroes aren't so hot, you could sub Koss with something else.
Quote:
Originally Posted by traversc
...strongly suggest running a SY! ranger or imbagon...
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The enemies he/she's having problems with deal armor-ignoring dmg.
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May 30, 2009, 05:34 PM // 17:34
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#6
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Zealot's fire is not armor ignoring.
Even if it were, SY! still, practically speaking, negates all non-armor ignoring damage, which will count for a lot no matter where you go.
Combine paraway with strong support and you should have no problem ANYWHERE, even mallyx apparently, though I haven't tried.
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May 30, 2009, 07:04 PM // 19:04
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#7
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Painbringer
I am running a 6 hero 1 man team for UW. I am having some issues with smite crawlers destroying minions in quick fashion. (I still can kill them currently but it takes longer than it should) Also the nasty Mesmer ghosts especially the dream rider spawns. Normally I avoid them like the plauge and run through the area to get to the terrorwebs
Any suggestions on builds to help counter
I am running a Random purchased discord hero team (I have little choice on build set up since I rent the team from another player)
I usually run my heros as 2 discord one rit healer and one MM and Koss as a 100 blade warrior
I am a Mesmer COP Assasin spitting build (my elite / secondary can be changed since I do not rely on an elite or use Assasins promise)
Any suggestions would be helpful
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I guess your troubles are caused by Shield of Judgment which KDs attackers. Caster heroes autoattack and spend too much tine on their ass to do the killing.
Smites also have mend condition/smite hex, making discord less than ideal and further cause of trouble with even more armor ignoring damage.
I suggest taking away hero weapons for smites (run just shield/focus) to see if that makes difference. Also, well of profane goes long way into making smites piece of cake. Replacing koss with hammer warrior to subdue foes will help too.
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May 30, 2009, 11:42 PM // 23:42
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#8
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Frost Gate Guardian
Join Date: Aug 2008
Profession: Me/
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Quote:
Originally Posted by traversc
Zealot's fire is not armor ignoring.
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I wasn't referring to [[Zealot's Fire] when I made that statement. [[Zealot's Fire] was disregarded in light of the armor-ignoring dmg from [[Shield of Judgement] and [[Smite Hex] that has a doubling effect on minions and other forms of undead.
Quote:
Originally Posted by traversc
...SY! still, practically speaking, negates all non-armor ignoring damage, which will count for a lot no matter where you go.
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The OP made no mention of issues regarding foes that dealt non-armor-ignoring dmg. In the case of [[Zealot's Fire], the OP's only troubles seemed to arise from the deaths of the minions; thus, [[Save Yourselves] won't be of any use until the minion wall is down and the smites start attacking the casters.
Quote:
Originally Posted by traversc
Combine paraway with strong support and you should have no problem ANYWHERE, even mallyx apparently, though I haven't tried.
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As physical attackers, paragons are going to end up on their asses like everyone else attacking the smites while [[Shield of Judgement]'s up. Enchant removal (if not target switching for phys teams) is still a necessity. In terms of the Mindblade Spectres, which utilize [[Clumsiness] and interupts targeting both chant and spell, paragons will face further difficulties.
Paragons aren't the solution to every problem.
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Jun 01, 2009, 03:06 PM // 15:06
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#9
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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I tried a little change I brought Gwen Me/Monk with me
[power block] [Mirror of Disenchantment] [power drain] [cry of frustration] [empathy] [mistrust] [ether feast] [Restore Life]
ROJ
4 Discord
Gwen
And me
Bone pits, Spawning pools, Labyrinth, Twin Serpent Mountains, and Forgotten Vale are all clearable with basic play… do not over agro and get out of the way from dangerous spells (if a maelstrom / meteor shower actually gets off)
The smites are much more manageable. The spirits still are a pain do to [hex breaker] The 6-9 qty Mindblade Specter spawns are a little too much.
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